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TopicWhat's the worst non-joke job in an RPG?
MariaTaylor
10/26/23 6:19:38 AM
#47:


Raka_Putra posted...
Actually what the heck is wrong with the accuracy in the game, it sure is fun when nothing happens for 5 turns since everyone keeps missing each other.

as someone who is pretty familiar with FFTA, I'm going to respond to this rather than the actual question posed on the topic. yes, base accuracy rates can suck. they can also be easily fixed by training units properly.

if your units still have trash accuracy and damage after the first few missions, it's likely because you have failed to train them. the way you level up units in this game is actually extremely important, it's a subtle mechanic of the game that isn't explained very well, is often overlooked by people playing the game casually, and can lead to WILDLY different results in terms of how consistent and effective your units are.

the short explanation is that you always want your characters to gain levels in the appropriate class so that they gain the BEST possible stats for their desired 'complete' build. these means when you want to learn an ability in the archer class, you might need to make sure that character doesn't gain enough EXP to gain a level while they are on the map, until they finish mastering the ability you wanted them to pick up. then you switch them to a different class when they're at 90 EXP and have them gain a level in the class that is going to give them the best stats. you have to meticulously do this for every character, every time you want to level them up, in order to create a guild full of the best units.

this tedious and overly complicated process is both one of the best and worst things about the game, and I think you have to go into it with the right mindset to truly enjoy it. that being said, there's a reason why they give you so many character slots in your guild, and why new characters are constantly showing up. if you keep the average level of the members of your guild very low, you can constantly recruit 'fresh' characters with blank slate builds, and start building them up correctly from scratch.

this is actually why characters like Montblanc are pretty terrible from a guild management perspective. if I recall correctly, you can't get rid of him, and the more you use him, the higher your 'average level' is going to be for the guild. on the flipside, if you never use Montblanc and always keep him at a low level, it'll be easier to keep the average level lower.

(the reason why getting fresh recruits at a low level is important is because it allows you to raise them properly through the correct leveling path. look at a Paladin who joins at Level 9 vs a Paladin that you raised yourself, properly, and you will see a massive difference in stats)

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