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TopicThis "AI Learns A Video Game" video is on another level. (Pokemon Red)
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10/13/23 7:45:55 PM
#20:


My feeling is like

10^0 - Use super effective moves, recover PP/HP (one point per HP recovered, 10 per PP)
10^1 - Win Battles, Find New Screens, Catch new pokemon, level up Pokemon
10^2 - Win Trainer Battles, Teach HM move to Pokemon, Use HM move from distinct square
10^5 - Storyline one time stuff such as beating a gym leader etc
10^8 - Beat game

Giving all the one time storyline stuff significantly higher point value than everything else even if it gives linear points rather than exponential means the AI SHOULD attempt to speedrun the game once it figures out how to achieve each objective especially if you train the AI with a variety of time limits. The rest are just weighted to encourage good play with the more spammy stuff having less value so the AI doesn't overdo them.

But again I'm pretty casual with my AI experience so I may be missing something.

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