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TopicThis "AI Learns A Video Game" video is on another level. (Pokemon Red)
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10/13/23 7:24:46 PM
#19:


Yeah HMs were my concern. It seems difficult to randomly stumble into how they work. I suppose you could give the AI points for learning HMs and then also for successfully using HM moves from distinct squares?

I think tiering the points too hard is bad though. You would push the AI away from generally good play by mistake.

So beating gym leaders and achieving one time goals would be the higher point stuff. You can't value teaching cut higher than defeating Brock otherwise it gets HM and learns to get Pokmon, teach them cut, then release them for many points and win the game by repeatedly catching nidorans and teaching them cut. Teaching cut can have a small incentive and the AI will probably do it, but it can't be so great to learn cut that it doesn't want to defeat the next gym leader.

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