LogFAQs > #976636571

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, Database 12 ( 11.2023-? ), Clear
Topic List
Page List: 1
TopicThis "AI Learns A Video Game" video is on another level. (Pokemon Red)
Lopen
10/13/23 1:27:26 PM
#6:


Yeah.

My thinking is you'd have to weigh things on orders of magnitudes to better weigh game objectives to prevent grinding super effectives from being a way to maximize score.

Beating Brock should be worth like 1000 points cause you need to do it to beat the game. Getting super effective in a fight would be worth like 1 point. Winning a fight would be 10, winning a trainer fight is worth 100. This is super dumbed down but I would think you could train based on getting items like badges and stuff since in theory that's memory space that can be accessed.

You could also have scores within categories kinda capped as a percentage. Like say the AI has a "combat" score worth 10 points that can go up or down based on what percentage of "effective" moves it uses

I dunno how exactly the algorithm works though even though he explained it pretty well. I've never used machine learning for anything near that complicated so yeah I'm kinda just guessing on what you can implement or whether that's a different algorithm entirely.

It's definitely cool to think about though. Would watch more videos by this guy for sure.

---
No problem!
This is a cute and pop genocide of love!
... Copied to Clipboard!
Topic List
Page List: 1