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TopicCaves of Qud dev ported his entire game from Unity to Godot
MarthGoomba
09/18/23 2:32:38 PM
#11:


LightHawKnight posted...
Apparently the dev switched to monogame for future proofing, but that was after the game was made, so the claim is pretty bull.
It's not bull. Stardew started in XNA, but switched to Monogame (a fork of XNA) because Microsoft dropped support for XNA. There is no real difference between the two, as they are the exact same code.

Many big name indies use Monogame, and many used XNA (like Terraria)

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