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TopicDoes playing original FFVII enhance your experience of Remake/Rebirth?
UshiromiyaEva
09/15/23 11:13:54 PM
#36:


Naw I get that, I'm saying that's the wrong decision though. Either the game should have made it so the AI party members were smarter and could actually stand on their own, or they should have kept them as dumb and made them not even matter like XVI. I know some people don't like how the party members in XVI are mostly for show, but at least you don't have to babysit their idiot brains. If you're going to have an Action RPG like this where you control one character at a time the combat shouldn't be based around you having to constantly swap between them.

Ironically, as much as I hate XII, this could have mostly been solved by adding gambits to the game. Still wouldn't help with them getting stuck in AOEs, though.

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