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TopicUnity is going to start charging devs per install
adjl
09/13/23 12:47:50 PM
#39:


sveksii posted...
Personally it feels like they're targeting F2P with this.

Installs would include F2P games with microtransactions, where as purchases I imagine wouldn't unless you made some sort of sub-clause to rope them in. Not to mention the majority of F2P player base doesn't ever do any purchases, so using installs could produce a significantly larger revenue stream.

Even then, updating the terms of use to claim residuals from all revenue instead of just the initial sale would likely make them more money than a per-install fee. Games are F2P for a reason: they stand to make more money from a small number of whales spending a large amount of money on a recurring basis than from all players paying a small entry fee. I would expect that to extend to residuals as well, if they're a percentage of revenue.

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