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TopicKotaku once again holding an L (Baldurs Gate 3 complaining)
Frolex
08/13/23 7:02:04 PM
#33:


Doe posted...
What percentage of people actually come into these threads and read the Kotaku article versus just get angry about what they imagine it could say?

Like it's a pretty simple complaint they have-- 5e ability checks are designed around flexibility that a video game just cannot provide. Failing checks also lacks the flexibility of DM interpretation so usually either nothing happens or you get engaged in combat. Contrast with Disco Elysium, another dice roll game where fails are as fun as successes (my example, not Kotaku's). They didn't say our favorite game SUX they offered a reasonable take about 5e's systems outside the tabletop setting.

Yeah, I don't see what's got people so triggered about this article either, beyond the obvious "my brain turns off when i see the word kotaku" factor. Obviously, rpg systems designed to be optimal for play between humans is not going to be as well optimized for play between humans and a computer. There's going to be some awkwardness that comes when you lose out on both a human DM that can create scenarios on the fly and the advantage a system capable of handling far more complex calculations than a human is easily capable of. Which isn't to say tabletop game rules are bad for videogames, but there's a reason most videogames use systems that are optimized for the medium.

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