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TopicYu-Gi-Oh TCG & Master Duel general 16: Blue Girl Mills Three
Calwings
06/01/23 3:04:40 PM
#382:


legendarylemur posted...
Well them being limited only really hurts the decks that actually use them actually. The rest of the Bystials all have the same old quick banish to summon condition, which means the rogue decks afraid of them are still screwed just because they exist. You'd basically need to destroy that deck entirely

Bystials aren't a deck of their own. Magnamhut and Druiswarm are splashable handtraps, tons of decks would be running as many copies of those two as they can solely to counter Tearlaments, and any other Light/Dark decks that need the GY would be caught in the crossfire. Magnamhut is basically an interruption that searches another interruption (though Dragon/Branded decks might use it to search a combo piece instead) so limiting it means there are less opportunities where the player essentially gets two Bystials for the price of one. Druiswarm is also two interruptions for the price of one with its second effect, which can be triggered simply by using it as material for a Synchro or Link summon on your turn after you summon it with its first effect. Limiting these two specifically helps curb the free advantage that the Bystials bring non-Dragon/Branded decks and how badly they cripple Light/Dark decks that need the GY.

The other Bystials besides those two are only one interruption outside of very specific decks or circumstances, which makes them still annoying but less powerful than the much more generic Magnamhut and Druiswarm. If decks besides Dragon/Branded decks want to devote precious deck space to these less useful and versatile Bystials (to have more than just the single copies of Magnamhut and Druiswarm) because they're that afraid of Tearlaments, then they'll be a lot less powerful than if they were allowed to max out on Magnamhut and Druiswarm. As a result, there will be at least some players who aren't willing to use the less useful Bystials and will only run the single Magnamhut and Druiswarm, which means Light/Dark decks that need the GY don't get crippled as badly as often.

Bystials are (sadly) a necessary evil right now to deal with Tearlaments, but as a whole they're terrible for the long-term health of the game because of how badly they invalidate so many decks. They, like many of the archetypes Konami released in 2022, were a mistake.

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