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TopicNook's FF Topic [FF16 hype] [Series Ranking]
TomNook7
05/26/23 8:36:35 AM
#379:


pjbasis posted...
I mean it's still really good first time through but the sphere grid doesn't let you do anything with it until basically post game and that's not my favorite kind of content to now be able to experiment with setups.

Yup, that's exactly how I feel. At the same time though, the way FFX's turn-based combat is designed, every party member is treated as their own unique tool, so it makes sense why there'd be no FF5-level of customization. It would just make switching party members and watching the turn order redundant. You can't really take away that linearity without fundamentally changing FFX, so really it comes down to personal preference I guess.

EDIT: Also wanted to point out experimenting with setups was a super satisfying reward for completing the sphere grid, but yeah, unfortunately by then it's too little too late

And linearity is fine as long as the player doesn't notice. FFX peppers in just enough extra content along the way to keep the player occupied within it's hallways. It's an old Dungeons and Dragons trick - the dungeon master almost always railroads the players, but as long as they don't feel like they're being railroaded, everyone's happy.

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