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TopicWhy are people upset about the Tears of the Kingdom gameplay
LinkPizza
05/19/23 11:24:55 PM
#433:


adjl posted...
It's not truly open, but it does offer a similar degree of freedom while preserving the item-based progression that has characterized the Zelda series for so much of its existence. Balancing freedom with meaningful progression is always a bit tricky, and BotW leaned a little too far in the freedom direction, I found. Past the Plateau, nothing new you found ever really enabled anything you couldn't already have done some other way, aside from a couple specific examples (like the gerudo disguise letting you into the town). The extent of progression there was pretty much limited to "now I have enough stamina to climb this cliff," which doesn't exactly feel exciting. TotK does a bit more in that regard by letting you find new devices to use, even if you can already solve most of the problems those devices might help with by sticking more logs together or abusing Ultrahand+Recall, so that's nice, but it's still a very different experience from, say, Adult Link the first time he walks out of the Temple of Time in OoT and Adult Link walking into Ganon's Castle.

But thats kind of the point of open world (At least Zelda Open World) The freedom to do whatever you want and go anywhere you want without having to wait to do something For example, those cliff could have already been climbed by having enough stamina food I like being able to just go where I please from the start At least when its an open world game

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