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Topic | Why are people upset about the Tears of the Kingdom gameplay |
LinkPizza 05/19/23 10:50:54 AM #419: | Entity13 posted... This is what I mean by a middle ground. The dark world in aLttP almost does this for half of it, and its would-be-remake turned sequel LBW tried its own take on it, where there is definitely a set progression in the narrative or where you need or want to go, but you can choose the order. The problem is it makes I much less open world When you have items you need to get to places, it feel way more linear But I think they want to leave it fully open Go anywhere and do anything from the start. If you start adding items, it can make it harder to keep it fully open. With something like BotW and TotK, after the tutorial areas, you can go anywhere, and have all your tools at your disposal (Though you still need more heart and stamina) Adding items either makes then needed for certain areas, or they feel useless if their only real use is in the one dungeon it came from So, maybe theyre having trouble finding a happy medium because of that --- Official King of Kings Switch FC: 7216-4417-4511 Add Me because I'll probably add you. I'm probably the LinkPizza you'll see around. ... Copied to Clipboard! |
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