LogFAQs > #973382162

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, Database 11 ( 12.2022-11.2023 ), DB12, Clear
Topic List
Page List: 1
TopicWhy are people upset about the Tears of the Kingdom gameplay
wpot
05/10/23 11:56:44 AM
#295:


adjl posted...
The system that exists now allows for armour customization based on what you choose to upgrade first, gated behind having to find certain materials, and I just think that putting weapons in that position (since there are fewer broad weapon types with more room for upgrade paths) and making armour the thing that's randomly found in the world (because there's greater variety and therefore potential to make every exploration reward unique) makes more sense.
....maybe! There are several linked issues (armor swapping was always awkward both mechanically and logically and I want that fixed, it seems weird to find armor laying around but not weapons, etc) but in a pure gaming sense I see where you're coming from.

adjl posted...
That's why I'm optimistic about fusion: It turns that maintenance task into an opportunity to try something new based on what you can improvise from the environment. Is it going to be better than doing away with durability and coming up with a better way to incentivize exploration? I honestly kind of doubt it, but I am definitely interested in trying it out myself and I expect there to be some fun there.
I thoroughly agree with that. It'll be fun to try something different and it might be good, although I'm not expecting it to be the end-all fantastic solution to the issue.

adjl posted...
Of course, it managed that by simply not having any sort of meaningful "build" system beyond "do you want health or stamina first?", which isn't necessarily the same as allowing flexible build creation, but there is something to be said for games that don't require forethought to avoid screwing up your character.
Agreed with that as well: I do think Zelda could benefit from broader build options. Given that they already have a precedent for changing build decisions there's no reason that flexibility couldn't be expanded to strength/agility/skills/other growth should any of those be added.

The more potential you add for growth the more difficult it becomes to speedrun or play 'out of order', but I think that's a price worth paying...to an extent.

---
Pronounced "Whup-pot". Say it. Use it.
... Copied to Clipboard!
Topic List
Page List: 1