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Topic | Why are people upset about the Tears of the Kingdom gameplay |
wpot 05/09/23 4:39:41 PM #291: | adjl posted... The easiest solution to that problem would be to randomize them to a certain extentThat would work well for a while. The problem is that, without breakage, you'll hit a limit where they stop being interesting fairly quickly even with a gradation and gates. Weapons were at least somewhat interesting all of the way through BotW given breakage, although - no - most weren't great by the end. And really, I think BotW had several armor gates already (to say nothing about how armor 'crafting' converted the rarer field items into tangible armor rewards). I'm not saying I liked BotW's durability partial "solution" to their "what to put in the world" problem, but I do appreciate what they were trying to do. Of course I play differently also: I don't go in with a set build in mind. I like to keep exploring and building my character to be better and better...so long as that's fun to do. BotW allowed for that mindset better than Skyrim/Souls IMO. --- Pronounced "Whup-pot". Say it. Use it. ... Copied to Clipboard! |
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