LogFAQs > #973363581

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, Database 11 ( 12.2022-11.2023 ), DB12, Clear
Topic List
Page List: 1
TopicWhy are people upset about the Tears of the Kingdom gameplay
wpot
05/09/23 1:11:06 PM
#287:


Maybe. One of my primary complaints about modern RPGs is that many have forgotten why it used to be fun to explore: occasionally you would find a Sword of Awesomeness or something and it would all be worthwhile. You WANTED to go to the dead end first. BotW went to the lengths of adding an annoying durability mechanic in order to preserve some of that, which I can appreciate (while still being annoyed by durability).

So no, it wouldn't be a big problem for swords to remove durability so long as there is some other improvement mechanic. Could armors be fun enough to find? Maybe, but without some sort of armor durability...I rather doubt it. There are only so many gimmicks that could be added to keep them interesting, or it would be the Dark Souls result like you said.

I might vote for a system similar to the heart/stamina systems where you find "+1 sword strength" fusion boosts in chests around the world. Each one you find makes your sword stronger than it has ever been before, which should keep it interesting for awhile. The net effect of the +1 would drop off over time (similarly to the hearts) so you may or may not need to pump up the power boost (+3) after a while...but whatever.

The main problem with that it that you would need to explore significantly to beat later game enemies/bosses, but you could work around that. Maybe the Master Sword still 'awakens' for truly difficult fights again...or something.

Blightzkrieg posted...
it's about constantly needing to go to the menu to swap weapons mid fight because your shit is made of paper.
Agreed that was one of the most annoying things about it, quick menus or not.

---
Pronounced "Whup-pot". Say it. Use it.
... Copied to Clipboard!
Topic List
Page List: 1