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TopicWhy are people upset about the Tears of the Kingdom gameplay
Tora_Sami
05/09/23 2:22:14 AM
#274:


adjl posted...
Honestly, the durability issue is grossly overblown. I'd call it a mistake to include it, since it doesn't really add anything of value to the game and is more annoying than anything else (to say nothing of how thematically out of place it is for Zelda), but it ultimately doesn't really hurt the game. It's definitely not enough to avoid the game entirely over it.

I've never really understood this criticism, as often as it comes up. Sure, it didn't pepper the landscape with dozens of events, sidequests, and setting-appropriate "bandit camps" like Ubisoft has established as the standard for open-world games, but I don't really see that as a bad thing. The world was scenic enough to be worth exploring on its own merits, and exploration was routinely rewarded with shrines, environmental puzzles, and other fun little things that helped to scratch that operant conditioning itch (though that is one area where the durability system held the game back, since finding a cool new weapon loses a lot of its lustre when you know you'll only be able to use it for like an hour tops). I honestly wouldn't really want more than that, since trying to cram in more content like an Ubisoft open-world game tends to just result in a bunch of busywork to pad out the game.

If it was just other weapons I would be fine, but the fact the master sword has durability as well is dumb to me and I refuse to play it because of it.

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