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TopicCan you name some RPGs that are explicitly anti-monarchy?
Kenri
05/06/23 8:56:24 PM
#42:


BlackMageJawa posted...
I think part of the reason for this is that "We toppled the evil ruler and installed a good one in their place" makes for a neater resolution than "We toppled our entire system of government, I'm sure this new one will work out better".

You can establish that the new king/queen is good by having them be a good character. It's much harder for an RPG to establish the relative benefits of a democracy in the middle of a dungeon crawl. Sure, most of the audience probably would consider it to be an improvement, but if it's not part of the story, it's still going to feel like a loose end.
You could always replace the bad monarch with a good president or something. But generally speaking I think you're right that it makes for a neater story not to go down that road unless it's the entire crux of the plot.

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Congrats to BKSheikah, who knows more about years than anyone else.
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