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TopicPlaying Final Fantasy X (Spoilers)
Trumble
04/19/23 10:59:47 PM
#257:


ViewtifulJoe posted...
Six down.
I had some schemes and ideas for Dark Yojimbo but the first one worked. Send an anti-ambush loadout Yuna in to cancel that out and also waste his first turn on an Aeon. 3 auto lifes, build meter, send it over to Wakka, Quick Hit on free turns. Zanmato doesn't build that fast, there's a good bit of room to spend time preparing/healing. Constantly remind self that he won't do Wakizashi every turn for the morale boost.

That one wasn't that bad but I was feeling some pressure on rounds 4 and 5. Especially while doing the Attack Reels slots. I kind of assumed the first 4 would be weaker versions and then round 5 would be the real thing but they were pretty evenly balanced out.
Weird they let the summoner walk away like that.
Yeah, the only differences are the guaranteed Ambush in the first battle, and his overdrive charges faster in the later battles.

Fun fact, his Zanmato is actually affected by Defence. Even with 255 it still does well over 99999, but if you then add the aeon move Shield onto that, it will reduce it to less (around 50k).

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The only thing we have to fear is Trumble itself.
http://error1355.com/ce/Trumble.html
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