LogFAQs > #972641805

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, Database 11 ( 12.2022-11.2023 ), DB12, Clear
Topic List
Page List: 1
TopicMercenaries 5 Test Run, Week 6 Results: So Scream All You Like...
KanzarisKelshen
04/04/23 8:32:13 PM
#67:


Mercenaries Changelog, Part 2:

In this update, we will be touching upon our changes to our 2/week mercenaries.

Donkey Kong: Tweaked the wording on DK's embiggening passive to work off boosts, as opposed to total size (i.e. he will sustain fatigue at +300% size, not 400% total size), and likewise for his To The Moon ability. Additionally, added the option to control DK's size by setting it to a valid increment of the owner's choice during rosters, so as to avoid having to do overly unfun rostering shenanigans to keep him from being perma-Fatigued.

Ichiban Kasuga: Reworked Ichi's We Are Ichiban Holdings ability to convert GP invested into TP, at a rate of 3 GP per 1 TP. And yes, this means Ichi can surefire guarantee a win on terrain for an attacker against a defender before other abilities and reinforcements for the price of 15 GP. With this, we trust Ichi to be a valuable business mogul for his owner, and a hot commodity for leaders all around. Enjoy!

King K. Rool: Clarified that K. Rool's beneficial status effects are as seen in FF7R, and that nerfing abilities will still affect him post revival. We value his sneak attack highly, and believe there should be some counterplay to it. Make him drunk or as stupid as Big the Cat to ensure he doesn't decimate your team after reviving!

Vivi Ornitier: Massively reworked Vivi's ability to start ticking once the majority of both teams meet, reduced the timer's length to 30 seconds, and included an option to extend it by up to a minute (half that on upgrade) by declaring abilities from the afflicted merc and winning a bid to fight on their terrain, as a proof of their existence. Additionally, reworked his child death ability to work off a percentile chance, which also influences how much of a refund you get for his death. If you get tons of value out of Vivi, you shouldn't be getting the same money as if he died much too soon. Lastly, increased the AP cost of his base ability to 2 AP. This all should combine to make Vivi's ability far more situational and automatically invaluable than it was before.

Mario: Lightning bolt removed and replaced with a Mario Kart Boo, which will steal one non-primary weapon of Mario's choice from the mercenary nearest to him. This should remove an overly centralizing option while still keeping other forms of CC open for Mario to pick (such as Star Spirits), and add a little more play to the Kart custom. In addition, we are raising Mario's upkeep to 3/week in light of his phenomenal battle performances in the TR. Congrats, fat man. You've earned it!

---
Shine on, you crazy diamond.
... Copied to Clipboard!
Topic List
Page List: 1