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TopicWhy are people upset about the Tears of the Kingdom gameplay
papercup
03/31/23 2:28:54 PM
#52:


chelle posted...
Very little new content shown,

And yet they've still shown us quite a bit! There's a LOT of variation in the size, location, and function of the sky islands. I would wager there's a lot they aren't showing us for good reason, they don't want to spoil too much. I'm gonna go out on a limb and say there's game changing mechanics they aren't hinting at. Perhaps things like we'll be able to manipulate which islands are in the sky and where they are. If you go back and look at previous footage, you can see that different islands are in the sky or on the ground in different footage. For instance, those big cubes in the sky? You know what those are? They're the 3 zonai mazes. In some footage they're in the ground. In some footage they're in the sky. Implying that we're going to see old content in completely new context with new puzzles and challenges. And they've shown a lot of new enemy types! Gleeoks, Redeads, new boss moblins and the like. New flying enemies. New construct enemies. And dungeons are likely to have wallmasters and things like that, and probably new enemies as well. Just pay attention to what you're seeing in the trailers, a LOT is new. And there's also the underground, which we haven't even see much of yet, and it's possible it spans the entire length and width of Hyrule itself. I think one of the applications of Ascend is it's going to let you leave the underground anywhere you want.

implied content is the possibility of traditional dungeons but we have not seen any.

Yes I hope that there are traditional dungeons, the divine beasts were not good. And if there are traditional dungeons, I'll be honest, I want to experience them for myself, I don't want them spoiled.

No real mechanic changes other than a bandaid over the controversial weapon durability issue.

A lot of mechanic changes actually! Yes the durability system is back, but it's okay becuase you can repair weapons instead of forcing them to break. But the fuse system means there's thousands of weapon combinations beyond what were in BotW. That means new ways to approach combat situations, and you're encouraged more than ever to experiment with different weapons for different situations. And now you don't need to carry different arrow types. You can just craft new arrows on the fly, and there are more arrow types than there were before. And that's just for Link. We've seen the constructs have different and new weapons as well. This is also going to change how you approach combat. It's the same enemy, but it's holding a different weapon so it has different behavior. And the rune system is completely different. The time reverse mechanic means there can be more kinds of puzzles than just needing to freeze a platform, or trying to figure out the exact amount and vector of force to apply to an object to get it where you want it. And we've already seen the combat implications of this. An old trailer shows a boulder rolling down a hill, and Link reverses time and it hits enemies up the hill. I can see puzzles in dungeons where you'll need to ascend through ceilings to solve a puzzle or find a hidden treasure. Or maybe there's sky islands where the only way to get to them is to ascend from the ground. And that's not really even getting into the fuse and ultrahand stuff of making vehicles. You can see in the new gameplay that there are pallets of lumber and bricks and other things all over the world. I imagine that there's a lot more to this system than what they have shown, and what they've shown is crazy.

It has been in development for longer than the original Breath of the Wild was.

Yes, and it shows. It's very clear that Zelda team is extremely knowledgeable and skilled with this engine now. The game looks better, and was performing better than BotW in the gameplay footage. And this is in a seemless open world game, with the large open map of BotW, with hundreds of these islands in the sky, reaching miles and miles high into the sky (seriously, do you see how far up some of those objects are? You can see a dragon high above Link when he's riding the rock up, and it's so far away that's TINY on the screen.) and a massive underground area, and who knows what else. And this is with all the changes and additions to the physics engine on top of it.

I don't think the people that are saying "it's just DLC" are really thinking about or really watching the footage. This looks like they took the foundation of BotW, a game everyone loved, and ran with it to a logical extreme. This game is going to have an even bigger influence on the industry than BotW did. I think when the game comes out, and player footage is circling the internet, and we see what else Nintendo isn't showing, that people are going to change their tune about how it's "just DLC" really quick.

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