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TopicWhy are people upset about the Tears of the Kingdom gameplay
wpot
03/29/23 12:42:33 PM
#19:


adjl posted...
*Game ends, elixir sits unused in my inventory forever*
Oh indeed. :) I sometimes add "I'm good at this game - I'm too cool to need an Elixir" on top of that...but it's all just a thin excuse to hold on to the Elixir. I'm playing Triangle Strategy right now and I regularly ask myself "is this fight REALLY hard enough to use a top item"? The answer is "no" 100% of the time for the true top items, of course, but I can convince myself to use second tier items...rarely.

adjl posted...
If you can't un-fuse on command and instead just have to wear out or discard fused weapons you don't want anymore
That reminds me of the FFX-Star Ocean 3 era of gaming where you ended up with several old weapons with various abilities perma-fused on to them. In both of those cases...well, see discussion above: I unsurprisingly hoarded the best fusion materials because I was waiting for a perfect long-term fit for them...which of course never came. Zelda could do better than that by allowing you to remove fused items/factors though. (SO3 tried to allow this, although it didn't work particularly conveniently)

In either case I don't know that really fits in a game with a Master Sword tradition, though, as you said.

Orr...maybe they're going for something more like Dark Cloud 2 where you start with a weapon (the Master Sword, perhaps) and continue to make it better and better while continually repairing it. That could work, although if the preview showed a stick getting improved that would imply that's not what's going on.

In the big picture I think people will be annoyed if weapons are disposable and not treated like the permanent tools (with different purposes) that they used to be. Fusion may have a role there, but...reserving judgment! :)

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