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TopicWhy are people upset about the Tears of the Kingdom gameplay
wpot
03/29/23 10:34:17 AM
#13:


Gaawa_chan posted...
The game just didn't have anything meaningful to find in its overworld the vast, vast majority of the time
I don't really understand this one. In Skyrim/FF15/etc I had this problem: what you found was repetitive and/or useless. It's a huge problem for open world games.

BotW is the one open world game I've played where I wasn't bothered by repetitive uselessness given the shrines, towers, quests, etc etc. The puzzles hidden everywhere made the world interesting to me. To each their own.

Weapon breakage is a whole different thing. I'll agree with those who are saying they know why it was implemented but dislike it anyways: it didn't succeed in making new weapons fun to find and - as such - was just annoying. If they want to have some sort of 'ammo' hidden in the world fine and good...just don't make the primary weapon/sword disposable.

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