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TopicPost your hot takes regarding Final Fantasy
foolm0r0n
03/16/23 10:08:20 AM
#172:


I loved cheesy korean mmos back then so I definitely expected a single player version of that when I first played it, but it missed on every mark. Particularly the progression loop, which is the core addictive element of MMOs, was too slow and dry. Combat came down to doing big quickenings which felt terrible. If an MMO isn't fun when killing lvl 1 bunnies and selling their pelts, then it never will be. Xenoblade 1 in contrast completely nailed the MMO progression loops. Maybe the 1 redeeming thing about XII is that it heavily inspired XC1.

I will admit the hunts were fun to chase down and fight. But then you get story-gated for the next set of hunts.

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_foolmo_
he says listen to my story this maybe are last chance
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