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Topic | What the hell is up with ugly games these days |
Lopen 01/09/23 4:06:09 PM #149: | HanOfTheNekos posted... In a general sense, it's not. An art appreciation class would be more likely to bolster your statements of color theory and tuning being necessary for aesthetics. Good post. I will say while I see the point on things with respect to like "Mars type" environments there are a lot of games with similar styles that do this better than this one does. It just comes off as lazy here. Like I don't want to put any details in the backgrounds so I'm just gonna turn it into a homogeneous blob of color. Compare the Glacier levels in this game to Ice Man's stage from Mega Man 1 (later MM games get much better at this type of thing, but even the first try). Same general idea but Mega Man just looks a lot more crisp-- the enemies actually popping off the background probably helps a lot to make it feel like there's life but like yeah. I just get really bored looking at Axiom Verge 2 and I don't think this is because it's doing something that people can't understand-- it's just lazy. Also I think the shade of brown it uses in some stages should pretty much just not be used with that prominence I don't care if the stage is a sewer or underground or what. Use greys greens or different shades of brown --- No problem! This is a cute and pop genocide of love! ... Copied to Clipboard! |
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