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Topic | Anime, Manga, VN, JRPG, Related Things Discussion Topic C |
adjl 11/11/22 2:57:08 PM #67: | JigsawTDCII posted... I loved almost everything about XC2, except the randomized aspect of getting some of the named cores. I did everything possible in the game minus getting a couple named blades and doing their associated quests. It just became way too tedious to keep trying for them and wasnt fun. What was a real bummer for me was that one of the named cores I didnt get was Having replayed it recently (NG+ ahead of 3's launch, along with doing Torna for the first time), the blade summoning is much, much better now than it was at launch, when you couldn't even skip the summoning animation. I was able to get all of the base game blades pretty easily by farming up a stack of legendary crystals before the animation was patched, but the NG+ blades took another couple stacks to get. It was definitely tedious (especially where they don't give you a keep/release option when you summon them, so you periodically have to leave the menu to go release a bunch) and I don't think the system as implemented was a good way to achieve what they were going for (to make successive playthroughs different), but it was definitely better than it used to be. What bugs me most is how bad the pacing is, both in gameplay and story. It takes far too long for the game to evolve past "you have three arts, sit here and wait for them to recharge," and even when it does, so many of the mechanics that actually make the combat go smoothly (double art recharge pouch items, reliable breaking, cancelling between arts...) still don't show up until pretty late (and with horrible tutorials that basically mean you need to consult outside sources to understand how all the mechanics work). Eventually, it gets there and it's really fun, but it's a real slog to get there. Meanwhile, there barely even is a story before the last third of the game. It takes way, way too long to get past "bad guys are trying to destroy the world, let's stop them!" and actually explore why that's happening. The last third is then really interesting because those bad guys get meaningfully developed and the game starts exploring the themes that actually make it good, but there's so much nothing to wade through beforehand. Even then, with the exception of Nia and Pyra/Mythra, the party is extremely one-dimensional and doesn't develop at all, which is a real let-down after Xenoblade 1 focused so heavily on Shulk's development as a really interesting protagonist. Arguably, Rex being so static is why Nia, Pyra/Mythra, and the villain cast were able to develop, since their development was largely driven by his influence, but I still would very much have preferred to see something a little more dynamic. YoukaiSlayer posted...
YoukaiSlayer posted...
YoukaiSlayer posted... I don't know why xenoblade story wants me to be punished for beating the game It seems a little melodramatic to characterize anything less than a perfectly happy ending as "punishing you for beating the game," but you do you. *Xenoblade 1* *Xenoblade 2* *Xenoblade X* *Xenoblade 3* --- This is my signature. It exists to keep people from skipping the last line of my posts. ... Copied to Clipboard! |
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