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TopicPara's Top 50 games from 2020-2021
Paratroopa1
10/02/22 6:34:30 AM
#373:


https://gamefaqs.gamespot.com/a/user_image/4/8/9/AAA-H0AADvIh.jpg

I complained about Metroid Dread a lot, and it could stand to learn a lot from Unsighted. Where Metroid Dread had a problem in its level design where there were constantly artificial barriers everywhere blocking progress to the game except through the one precise route the game wanted me to take, Unsighted brings things back to more Super Metroidian principles. There are multiple different routes you can take to go to the next place you ened to go, most of the time, and no matter which way you go, the game is well-designed to let you get back on the right track - you'll almost always stumble on a way forward, and if not, you'll probably stumble on some helpful items you wanted anyway. There was only one time in the entire playthrough that I got seriously lost, and it was completely my fault - I missed something that I shouldn't have and got sidetracked, and even then I did find stuff. Other than that, I wasted very little time in this game, and in a game where time is a resource, that was important. This game could have failed very badly in this department if the level design was not very well designed.

I was almost turned off by the dystopian nature of this game, too, as it's a little bit of a crapsack world and kind of a downer, but it's got a lot more light to it than I expected at first; the game's characters are really cute for starters, the world is really pleasant to look at thanks to the gorgeous art, and the ending is a hopeful, rather than depressing, one, which keeps this from being too bleak to suit my tastes. Also, like I said, it's got lesbian romance with cute robot girls in it. Hell yeah.

https://gamefaqs.gamespot.com/a/user_image/4/9/0/AAA-H0AADvIi.jpg

It's not a very long game, probably about half as long as your average Zelda game, and it left me wanting more after I blew through it - but I can't wait to return to this game, because there's still so much I want to do. I didn't 100% everything in the game, and I could go back and find every secret, or maybe just play an untimed run and take things at my own pace. Or I could play on the hard difficulty, which the game promises is truly challenging, and maybe I won't be able to break the game quite so badly and need to rely on my actual skills. There's also a boss rush mode - I need to try that! This game's just so damn fun that it makes me want to re-experience it in a bunch of different ways, and maybe even try speedrunning it for real.

I feel like this game really slipped under the radar - don't make the mistake of passing this one up like I almost did. If the whole "everyone's slowly dying in real time" aspect of the game stresses you out because you'd rather take things slow and explore at your own pace, the game lets you turn that feature off with no judgment - and take it from me, even if you do play with that mode on, the game gives you more time than you think, gives you a lot more outs than you think, and the NPCs aren't as critical to success as you think either, so it's truly not as scary as it sounds and you can probably do it. I really recommend this one to anyone looking for a solid action-adventure; there haven't been too many 2D Zelda games lately, so I've been looking for stuff to take its place. On that front, Unsighted is easily this year's winner.

Next up: This is a roguelike from 2021, and along with Dum-Dum and Bean and Nothingness, I think it is one of the most obscure games on this entire list. I'd be surprised if more than one person here knows about this game, max. It's only available on itch.io and Google Play - I'm convinced that at least one of you will buy this game after I talk about it.
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