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TopicErmine Ranks His Top 52 Characters in Scarlet's DC TTRPG
Zigzagoon
09/21/22 9:17:35 PM
#1:


Welcome to my current top 52 of Scarlet's DC TTRPG!

This won't exactly be like the others topics. I'm not a good writer or have the best vocabulary or memory to talk about things, so I'm just gonna say what I like or love about these characters and leave it at that! If you got a problem with that, well you can SHOVE IT!

But first, lemme talk a little about my OWN character, Data 7... otherwise known as Artemis The Dog.

https://gamefaqs.gamespot.com/a/user_image/7/4/9/AAblU3AADswV.jpg

I'm one of the three people who stuck with their character going into campaign two. I enjoyed playing Artemis so much that I wanted to continue, I also didn't have faith in myself playing someone completely new so it was easier on my anxiety as well. I didn't want to play him exactly the same way though and wanted to breathe some new life into the character so I wasn't just retreading the same path, so in between campaigns I thought up some ways to change things up. That's how we get to Data 7.

But going back to Artemis...

https://gamefaqs.gamespot.com/a/user_image/7/5/0/AAblU3AADswW.jpg

In short, he's a Pomeranian mix that was taken at a very young age and experimented on by the Big Bully Kirk Langstrom, otherwise known as Man-Bat. His first memories are only that of being in a cage and being tortured and worked on. He had a few allies whilst there... Isis The Telepathic Cat, Patch The Rat, Nina The Human Turned Water Creatureish and a few other unnamed animals that wouldn't see the light of day. This is how we get to Artemis' meta abilities though. As I wanted Artemis to be able to converse with humans, the ability to talk was one of the things that Man-Bat had forced onto the poor doggo, and the other was his size manipulation abilities. At the start, these weren't too crazy, Artemis could simply become about wolf sized, though that is still pretty scary for a Pomeranian, but over time he would find his abilities getting stronger and stronger and able to grow to even larger sizes.

Size-Manip has always been a fun thing for me. I quite enjoy the Ant-Man movies and idea around the power in general. It's very enjoyable to me to think how my character may interact with the environment or other characters at increased or later on (Campaign 2) decreased sizes. I'm a very visual and physical thinker, so imagining my big doggo getting stuck in places, or causing chaos in all sorts of scenarios is something I enjoy a lot!

Getting back to Artemis. Eventually he was able to escape Man-Bat's LAB and found himself on the streets of Gotham briefly. He would eventually be found and recruited to... CAMPAIGN 1. And that's how his, and the rest of our PC's stories would begin. Artemis still had the goal of rescuing the family he had left behind in Kirk's clutches, but he first had to gain the trust and support of HUMANS (and alien), and convince them that they were worth saving.

Due to his being tortured and overall LESS THAN GOOD treatment while growing up as a pup, he's instinctually been cautious of humans. Untrusting and afraid to let them too close. Over Campaign 1 he'd go through plenty of hardships but slowly learn to trust the two teams of (The Greensleeves and JLNML).

Artemis is stubborn and believes his way is always the right way... for the most part. He's very in your face and doesn't respect boundaries (like a dog). But he was also generally very peppy and cheery.

For myself, I'm really not the smartest or have a good memory. Scar presents campaigns where you really need to keep track of what's going on, who's who and all that. And that's one of my biggest weaknesses so I just do my best to provide humor and comedy when and where I can and do my best in other regards. It's also why I think Artemis is such a really good fit for me. He's a lot like myself in many ways and I'm able to use my strengths and his strengths effectively.

Getting back to Campaign 1. I'll go over briefly important events for Artie since others have done a much better job at describing the actual campaign itself.

Patch was the first to escape Man-Bat, he sought out Artemis and gave him goodish directions to find where Isis and Nina were being held.

With the help of the rest of the Greensleeves, Artemis was able to rescue Isis and Nina! Everyone's happy!

Well... except Nina, she had to stay in a tub. She can't be out of water due to the experiments done on her. It's sad. But we had a TV and movies for her to watch. Like Air Bud and Air Bud 2. She loved it.

Artemis eventually found out who his ACTUAL Mom was. She was a Pomeranian named Sadie and was owned by the one and only Tiger Shark.

Tiger Shark is this... no good evil motherfucker and is overall JUST CREEPY, saying things like Artemis is his son. Apparently Sadie, his mom, was trained by him to be an ATTACK dog. She was a BADDIE as well! Oh no!... but... she had already passed away. Hearing from Tiger Shark, she had lived to a decently old age and had passed peacefully.

Apparently she got it on with some rando dog whilst her and Tiger Shark weren't in Gotham so uh... Artemis and myself really have no idea if Artemis' REAL dad exists or is alive or if he has any actual siblings. I feel like there was more to this and I've forgotten. I think I was able to gather a bit more from Oracle on the situation, but oh well!

With Sadie out of the picture, Artemis really didn't have any family to speak of. He had Isis, Patch and Nina... but it wasn't exactly what he was looking for.

ENTER REX THE WONDER DOG.

When we were in the Patchwork territory, Artemis was granted a MAGIC CROWN as a gift from Bat-Mite. It was able to summon any named animal for a minute once a day. Artemis, at the time, had the superbuddy of ANIMAL MAN and one of the first things he did after getting out of the Patchwork was to go to Oracle to have him called up so that he could ask about many different types of animals.

Artemis would summon characters like Teekl... Jumpa... Flicka... Detective Chimp... Streaky The Supercat... but one of his earlier summons would be Rex. At first Rex would be summoned at very inconvenient times... but as Rex was another WHITE DOG, and had a very fatherly presence to him... Artemis quickly started to insert himself into that equation.

After many more 1 minute sessions, Artemis, with Patch's help, would ask Rex if he could be his Pappa! And that's all she wrote, in those regards. You could only really do so much in a minute each day though... so their relationship wasn't the strongest... but it was something Artemis desperately needed.

Eventually we would help Nina as well, with Animal Man's help of course, and Nina no longer had to watch Air Bud 2.

Things would slowly wrap up in No Man's Land, all of our PCs going in their own directions, wanting to pursue their own goals and dreams. Nina would head off with Trish and Alexander Fields the Piano-Man.

Artemis would be one of the first to leave Gotham though, with Patch and Isis. He'd seek out Buddy "The Animal Man" and live under his porch for about half a year! Good times were had...!

https://gamefaqs.gamespot.com/a/user_image/7/5/1/AAblU3AADswX.jpg

(THIS IS WHERE CAMPAIGN 1 ENDS OK AND NOW IT'S TIME FOR CAMPAIGN 2 ARTEMIS STUFF)

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~Silver_Ermine~
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