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TopicTunic is awesome
Paratroopa1
08/18/22 4:15:41 PM
#44:


_Blur_ posted...
One more aside, the way they handled the equippable buffs I thought was a horrible design choice. The effects of most are too minor to be noticeable - and I mean after like hours and hours of having them equipped, not just immediately. The names are also too cryptic to figure out what they do. So I just equipped ones with swords and shields because I figured they were offensive and defensive buffs that you couldn't go wrong with. And eventually I used a few I did figure out, like the lucky cup and scavenger's mask.

It just felt like an entirely wasted aspect of the game I ignored since I didn't know what they did. I naturally assumed you would find a manual page that fully explained them all, but then there's just a random manual page thay explains like 5 of them, if I remember correctly? What an odd decision.
Oh, this is a complaint I agree with really strongly, actually. I think the idea of having cards that give bonuses they don't clearly explain is fine, but they should be really powerful - especially in a game like Tunic where the combat is extremely hard, it would be very rewarding if there was a 'puzzly' way to solve combats by figuring out what the upgrades do and which ones would be best for each fight. But basically all of the cards are near worthless in power which really sucks. Getting more slots for cards doesn't even feel good because they're so irrelevant! I do think this was a huge misstep in the game's design.
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