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TopicEpyo's Top 100 Games of All Time (with write-ups)
azuarc
08/17/22 10:42:26 PM
#130:


Epyo posted...
Oh, I'm not sure if this is the problem you ran into, but I have a very related complaint:

There is a huge problem with the onboarding process for all Mario Kart games, starting with Double Dash. That problem is this: drifting is required to play most of the tracks, and yet, the game does not explain drifting whatsoever.

It's one of the dumbest things I've ever seen in AAA games, that they don't explain how important drifting is in MK8. You literally just run into the wall on most turns, if you don't know about drifting.

And yet there's no reason to expect it would be important. Most racing games don't hard-require drifting, in my experience. So you would think a "super-casual-friendly" one certainly wouldn't require it either.

This is also fair, however, I'm a master MK64 player, so the instinct to use drift is just automatic for me.

Some of what I don't like about MK8 is just me not knowing the game, and I recognize that. If I don't know a track is going to turn, or what some power-up I've never seen does, or whatever. But I feel like there are a number of tracks where if you aren't practiced at the lines to take, you just straight-up crash even if you know how to drift. The tracks don't do a good job of preparing you for these obstacles, which makes them all feel like playing MK64's Bowser Castle. Besides that, too many of them have gimmicks and mechanics that I don't think make the game more fun, and I like it better when I know how many laps a race is going to have rather than it changing on each circuit.

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