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TopicWar also ranks the top 52 characters in scarlet's TTRPG. (dc comics)
WarThaNemesis2
08/17/22 9:24:40 PM
#418:


All the write-ups, all the words. All the characters the world has to offer. The heroes. The villains. The sidekicks. The in-between. The parents and the children. I can rave about so many beings that litter the world of this campaign. There are Bats and rats and elephants, and sure as you were born, we even found a unicorn.

This campaign, both of scar's campaigns, have had a way of everything fitting into the exact place it needs to, when it needs to. That's the real magic of it all. Last night was no exception. Last evening I intended to do this write-up, and instead we had a 'just mess around' session. During that session, inside Tefe Holland, daughter of the great hero Swamp Thing, we met the Martian god of Inevitability.

Yet not even the god of Inevitability can stave off this, another inevitability.

#1: Susie Thompkins

Susie Thompkins was always going to be #1 on this list. She would have been #1 52 weeks ago had I made a list, and she will be #1 52 weeks from now. There is nothing more inevitable than Susie as my favorite character in the campaign.

Susie Thompkins began as one of the most terrifying enemies in the campaign. It all started when we went to Calvin City, in search of superhero financier Thayer Jost and to investigate immense OMAC activity detected in the area. What we found was a disaster zone. There was a blue, metal tree, made of OMAC after OMAC, crumpled up. There was a speedster being chased by Bugs Bunny. The citizens of Calvin City lived in terror and squalor. The horrible monster who did this to a once great city was none other than Susie Thompkins, living in a tower in the center of the city.

Inside that tower we found Sisty Hunkel, a relative of Lois Lane's, who had taken in Susie when the world fell to Darkseid and the Society. She and her husband, along with Susie, ran, they ran to Calvin City, to be protected under Jost. But Susie found a helmet that had belonged to Mento, and put it on. This seemingly awakened her powers, enhanced them far beyond where they should ever be. Susie Thompkins, niece of Lois Lane and Superman, became a monster. The destruction of the OMACs was her. The New New Doom Patrol had been devastated by her, Fast Forward's mind was sent to the future and left him a shell of himself. Susie commanded armies with her mind.

And with that mind she tortured the players. She trapped Taliesin in a room with his worst foe, him unable to do anything to his enemy. Spirit was surrounded by those who sought to eat people, as he had once experienced before. Brennus experienced his life as a perfect sitcom, only to watch it turn worse and worse until it ended in him dying at the hands of the Spectre. Again and again and again and again and again and again and again and again and again. And Roz'etta witnessed Amanda Waller allying with Luthor. She experienced fire, she experienced H'ronmeer's mockery. The players escaped, but they were not well afterwards. And the mission ended in our survival, not our victory. Susie still had the helmet, the monsters still reigned. There was a return in the future.

That return, in some ways, was more terrifying than the first. We met a surviving Society member, one whom Susie had imprisoned, Fright, a student of the Scarecrow, but a mere victim of fear at the hands of Susie. We met Sisty's husband, Dinky, being crushed by a piano over and over and over again, but never dying. We met Susie's Whippoorwill, a bird Silhouette would then kill. And we met the monster herself.

https://gamefaqs.gamespot.com/a/user_image/3/0/7/AAOJ0pAADaVj.png

Armed with her helmet, she challenged us. So she commanded the world around her that she got Silhouette to rip out his eyeball, not out of her forcing him to, but just as a desperate attempt to show how unintimidated we were by her. With the power of the helmet, Susie was able to turn that eye into a revived Whippoorwill, a torture in itself for we would one day learn that the Whippoorwill wanted nothing more than to stay dead. Then the fight would begin, the fight to stop the monster, to stop the helmet. A fight that also involved Space Ghost, because Susie loves cartoons. We would remove the helmet from her, destroy it despite its siren call almost corrupting Brennus, actions that caused her immense distress, but we stopped the monster. The disaster of Calvin City was ended. But now the question remained was, 'What next?' What would we do with Susie? What would we do with Calvin? Sisty and Dinky, along with the meager remains of the protectors of Calvin City would stay. Thayer Jost, injured by an arrow, would return with us. Fright sought to kill Susie, but we stopped the Society member, preparing to bring her with us as a prisoner. This left Susie. The Hinkels were willing to keep her with them, but then Roz'etta turned down to a child who had once held the world in her hands, and asked what Susie wanted. Susie wrapped her arms around Roz'etta's waist and chose her.

Thus, Susie Thompkins left her old family, her old life, and began to live with an alien who had absolutely zero experience with children. To say Susie had an impact on Roz'etta is an understatement. Susie is a wrecking ball everywhere she goes, and she was a wrecking ball to Roz'etta's life. Roz'etta had a routine in her life. Work on solving the Anti-Life Equation, work on repairing Tomorrow Woman, study and learn about the years she missed from being off Earth. Now she had to take care of a girl who she felt uncomfortable leaving alone, a girl who didn't want to let Roz'etta out of her sight. Just introducing this one variable changed so much in Roz'etta. It was no longer enough for her to be polite, she had to be polite and undo the damage Susie's lack of tact would bring about, while not ostracizing Susie herself. Roz'etta's outlook on the world was so often greater picture, and her dearest people were on the outside, outside Z'onn Z'orr, outside the grid. Susie turned that around, now Roz'etta revolved around this girl inside Z'onn Z'orr having a better future. This girl, who called herself a monster, who liked being a monster, who Roz'etta saw as a victim of the life the world pushed on her.

It was when walking with Tomorrow Woman, another person whose unnatural way of seeing life brought about fear in people, that Roz'etta got to hear the fruits of her labor. One word that, more than any she has ever heard, change who she was forever. Mommy. The moment Susie uttered that word, Roz'etta's heart was truly caught. Of course, becoming Mommy didn't make things easy. If anything, as it often the case with Susie, it made things more difficult. Being Mommy meant truly raising Susie, it meant the sort of responsibilities Roz'etta has never had. The sort of responsibilities Roz'etta simply cannot perform alone, as she was. Roz'etta fears fire, as is her Saturnian nature, but more than that, she fears being a poor mother for her daughter.

And there are so many layers to what makes Susie a difficult girl to be a mother for. There are so many reasons to fear being a poor mother to Susie. I'm sure you can think of some of them. Susie is very much a psychopath, and raising a child like that is difficult. Raising a child who knows the strength that she once did, and knows she no longer has it at her disposal, that also makes things difficult. These are not the reasons Roz'etta fears being a poor mother to Susie.

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Not a stinky alien. :(
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