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TopicJust beat Hollow Knight... 8 Good/Bad Takeaways
th3l3fty
07/28/22 6:17:12 PM
#19:


it's not La-Mulana 2's fault if your notes aren't good enough tbqh

plasmabeam posted...
HK has the best exploration of any Metroidvania I've played. Whereas most games in the genre encourage you to "beat" an area then return later for bonuses/powerups, HK sends you through areas you're not equipped to explore (the jellyfish section) or not equipped to complete (City of Tears) and creates this "setup/payoff" style of exploration. I love it.

I'm amazed that a Metroidvania map of this size never felt bloated or like it was trying too hard. I beat the game (and some side content) in 27 hours. That's double the length of most long Metroidvanias, yet HK never felt like a slog. Impressive.

this is the exact opposite of how I felt - the dearth of stag stations made getting anywhere feel awful to me and I ended up falling off a bit over 10 hours in

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thelefty for analysis crew 2008 imo -transience
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