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Topicjust started house in fata morgana (ongoing spoilers)
plasmabeam
07/04/22 8:59:37 AM
#82:


SeabassDebeste posted...
perhaps one important reason that jacopo's story didn't hit quite as hard.... it didn't have a single character sprite or animation during it. the whole thing was just text on a screen.

Yeah, I believe there were three segments where we got the text-only presentation, and each time it happened, it took me out of the story and made the pacing drag that much harder. IIRC the first one gave us some of Morgana's backstory, and I suppose the text-only approach is forgivable here because seeing the details may have spoiled things like her physical appearance and whatnot. But these segments felt cheap and lazy, just like the forest parts in NieR for PS3.

still, i think michel "saving" morgana was an incredibly powerful scene.

YES.

leaving flashback world, i think we earned a fair amount of the denouement we got. restoring morgana's face is pretty nice. but the WHG segment is a bit tedious; morgana (understandably) is kind of flat as she interacts with the souls she frees; and the randomness of the georges/didier stuff is a big "what?" - sadly that felt underdeveloped, unearned, and really poorly placed/timed. i might in time grow to appreciate it more in the abstract, but in the moment, it was wearisome and just too much.

I liked Morgana's cold attitude toward the Big 3. Most stories would've shoehorned in some warm, cathartic forgiveness, but Morgana clings to her grudges, and this stuck me as genuine. Forgiveness is a complicated thing, even when it absolutely needs to happen.

nonetheless, i really liked the game overall. it was atmospheric and emotionally captivating and instilled dread really well. and chapters 5 and 7 in particular really gave michel and giselle's characters and relationship beautiful depth as something to root for.

Yeah, it's unique. Far from perfect, but there's no experience out there quite like it. Structurally, it's a mess--it starts as a frame tale/short story collection before digging hard into backstory and then re-exploring backstory in redundant detail. Every segment overstays its welcome, yet I feel like there wasn't enough content in the story. When we finally get to explore the house, it's disappointing to see that not every room contains a tale from the past. And considering that somewhere around 5+ hours of the actual story could've easily been cut/trimmed, I wonder how much better this one could've been if another round of revisions had been made to the script.

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~Jacksonville Jaguars~
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