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TopicI've never played Stardew Valley.
Philip027
07/01/22 11:45:32 AM
#33:


I'm very confused by how you were playing the game then, because there wasn't a time limit on anything. What would possibly make you feel rushed?

Uhh, having a ingame clock on the screen that shows time passing by very quickly? I thought I went over this already.

And the game does have a fatigue system and missable timed events, from what I understand.

I mean, to make a comparison, I wouldn't have liked Majora's Mask nearly as much as I do if it didn't have the Inverted Song of Time (which is why I feel the typical complaint about how players can completely miss the fact that it even exists is a perfectly valid complaint of the game; it and the Song of Double Time are important enough to the game's enjoyment that they really should have been automatically revealed to the player in the course of normal gameplay, not reliant on you having to talk to some inanimate scarecrow that you might not have seen or known was interactable). Without it, its clock also passes by a bit too quickly to make the game feel comfortable to play. You could similarly argue that having to play with faster time isn't that big a deal because you can always just reset the 3-day cycle anyway and try again, but can you really say that this still wouldn't make the average gamer feel rushed anyway?
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