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Topic10 minutes into Ori and then Blind Forest, and I'm teary eyed
Dels
06/29/22 8:31:49 AM
#10:


that's funny because i was just reading, a few weeks ago, i think it was an old neogaf/resetera thread, where the ori dev had started to play hollow knight and was saying they felt the world wasn't tight enough - that every single room in ori served an express purpose, and any room that felt "filler" was cut - whereas hollow knight had lots of long stretches of uninspired rooms.

i thought that was a fair criticism - hollow knight definitely has more generic "long vertical passage with no unique design" in it - but that also means the world feels a lot larger, easier to get lost in, to explore - which i think is the spirit of a metroidvania game, and ori doesn't quite have that.

i haven't played ori 2 yet though so i'll be curious to see if it was influenced in terms of world design, or maybe other stuff. i'd be happy if the world was bigger and it was a bit less obvious where the next objective is at all times.
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