LogFAQs > #966013885

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TopicDiablo Immortal made 24 million in its first week despite a 0.3 rating.
adjl
06/22/22 11:04:16 AM
#11:


Nah, NFT's are pretty much done in gaming, despite Squenix's decision to sell several of their major studios to help fund further investment into them. As it turns out, gamers are smart enough to not buy something just because a publisher told them they wanted to, and the torrent of "look at all the great features NFT's can offer your games that totally weren't already in those games last year" didn't actually convince anyone. One of Ubisoft's higher-profile attempts to cash in on the idea resulted in a grand total of like 90 of their NFT cosmetics being purchased (out of somewhere in the realm of 100,000) and they quickly abandoned the game as a dismal flop.

For a change, the gaming community did actually push against a really stupid idea that cost them money but offered nothing of value. It was a refreshing change of pace, even if it indicates more about just how unfathomably stupid NFTs are than about the gaming community's commitment to rejecting toxic business practices.

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