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TopicDiablo Immortal made 24 million in its first week despite a 0.3 rating.
adjl
06/22/22 10:24:50 AM
#5:


Even then, the decision not to bring the game to Belgium and the Netherlands was announced very late in the game and explicitly framed as a matter of "these countries' unreasonable laws mean we can't release the game there," all of which amounts to a thinly-veiled effort to piss off their fanbases there and assign all the blame to the government for the sake of generating public pressure to remove those laws. In fact, there's no reason they couldn't have monetized the game differently (even just removing the gambling aspects entirely and leaving the game a broken, grindy mess without access to them), taken those laws into account from the beginning of the game's design process, or announced that they had no plans to bring the games to those countries as soon as the decision was made (it was presumably made as soon as those laws came into effect 3-4 years ago), but no, they want to blame the rules instead of their decision not to follow them.

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