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TopicYu-Gi-Oh! Master Duel General 7: Floowandereeznuts
Calwings
06/08/22 11:18:07 PM
#43:


Biofighter55 posted...
I have destiny destroyer enforcer, not sure how to use him

1 Destiny Hero Dasher
1 Destiny Hero Celestial
2 Fusion Destiny

1 Destiny Hero Destroyer Phoenix Enforcer
1 Predaplant Verte Anaconda

Put the first four in your deck and the latter two in your extra deck. Destroyer Phoenix Enforcer (simply called DPE) is a really good fusion monster that has a really strong non-targeting destruction effect and is really hard to get rid of. Fusion Destiny is a really good fusion Spell card that can fusion summon DPE using materials (usually Dasher and Celestial) from the deck. And finally, Predaplant Verte Anaconda is a generic Link 2 monster whose effect can mimic a fusion Spell card in your deck. So essentially, you can turn literally any two effect monsters into Verte, which then uses its effect to summon DPE by sending Fusion Destiny, Dasher, and Celestial to the graveyard. The engine is so good and so compact that you can throw it in pretty much any deck and instantly make the deck better.

Biofighter55 posted...
and hand traps, dont have any I think

If you haven't yet, buy the bundle in the shop that gets you 10 master packs (at a discount) and a copy of Ash Blossom & Joyous Spring. Ash Blossom is one of the best hand traps in the game and is nearly essential to have in the current metagame. Maxx C is the other nearly essential hand trap, so try to craft 3 of each of those as soon as possible. There are other useful hand traps, like Ghost Belle & Haunted Mansion, Effect Veiler, Infinite Impermenance, Artifact Lancea, and Psy-Frame Gamma, but Ash Blossom and Maxx C are the two best ones that will be useful in the most situations.

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