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Topic | The regen at level up is a weird perk to me. |
shadowsword87 05/14/22 12:53:04 AM #23: | ParanoidObsessive posted... Which gets into the problems HP has as as concept overall. Where you are generally completely fine and not really impaired in any meaningful way as you are constantly being shot, stabbed, or set on fire - but then you essentially stub your toe and die as you lose your last hit point. Yeah, starfinder actually had what I think is the best implementation of HP. There were two HP pools, sort of a stamina pool and physical damage. The stamina HP pool is sort of a floating HP for "oh fuck that was close" damage, and then physical damage where getting hit with a big hammer will crush your skull instead of bounce off of big strong muscles. The stamina pool would grow with leveling up, but the physical damage is when things get really serious and medical treatment is needed. Of course, the real answer is leveless systems. Call of Cthulhu doesn't have HP bloat where people have around 8-11 "real" hit points, and guns deal 2d6 at minimum, and a shotgun can blast a hole in someone for 4d8. ... Copied to Clipboard! |
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