Dark Souls - great game, one whose influence I appreciate, but: it falls apart in the later half, none of the Lord Souls fights are fun, and it re-uses some boss fights. also, even though it's cool how interconnected the world is, much of the levels feel like glorified corridors
Ghost of Tsushima - outside of its swordplay and visuals, it's the very definition of mediocre. the story is boring, the characters are forgettable, and the stealth is poorly implemented
Metal Gear Solid 3 - one of my favorite games, but the having to pause so you can access different menus really breaks up the flow of gameplay, and even though there's a lot of emotion, I feel like the characters are written with broad strokes, and don't have much depth to them (with the exception of Snake's support team. even The Boss is a Mary Sue
Yakuza 0 - just a bunch of melodrama, contrived story elements, and repetitive gameplay. the side-content is interesting, at least