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TopicSave my Kirby Copy Ability: Round 50
_Keeby
01/19/22 11:20:13 PM
#43:


Unsaved:
[3] Smash Bros. - WhiteLens, Fiop, slykirby

Saved:
Mirror - Moonroof, PrinceOfKoopas, SockoressKnight, hylianknight3, slykirby
Yo-Yo - hombad46, Evillordexdeath, Kamekguy, Wicklebee, WhiteLens
Wing - slykirby, Isquen, PrinceOfKoopas, red13n, SockoressKnight
Ninja - Fiop, ZeeksFire, slykirby, hylianknight3, Shonen_Bat
Artist - Hbthebattle, SockoressKnight, Shonen_Bat, Johnbobb, WhiteLens
Water - Hbthebattle, hombad46, hylianknight3, Wicklebee, Johnbobb

7th: Smash Bros.

Smash Bros., originally known as Smash, is a unique copy ability that is featured in three games; Kirby and The Amazing Mirror, Kirbys Dream Collection Special Edition, and Kirby: Planet Robobot. It is based on the moveset of Kirby in Super Smash Bros., a fighting/party game series that has its first two games developed by HAL(although Amazing Mirror, the game where this ability is first found, was developed by Flagship).

In Amazing Mirror, you get this ability from Master Hand, one of SSBs original characters, turned into a mid-boss. Master Hand is also a regular boss alongside Crazy Hand. In Dream Collection, there is no enemy that provides this ability due to the games format. In Planet Robobot, you can only get this ability through amiibo and Copy Essences, meaning there is no enemy that provides this ability.

This ability also lacks a hat, one of the few that still do so.

(This is bittersweet. This was the final Flagship ability, and now its eliminated. Mini was the very first elimination, and then we lost Missile. Then the three normal Squeak Squad abilities all got eliminated in a row which was very sad to see but also a funny coincidence. Then Cupid was the first to go during the two save section. Magic was eliminated during the 20s which left Smash as the final Amazing Mirror ability, then the final Flagship ability as a whole when Ghost got eliminated shortly thereafter.

The Flagship games were the bridge in between the classic era and RtDL era when every other Kirby game in the 2000s was either a remake or not a main series game. They tend to get overlooked, or, in Squeak Squads case, disliked. Even more bittersweet is that Squeak Squad was Flagships final game. Flagship shut down and was absorbed into Capcoms main operations in 2007, less than a year after Squeak Squads release.

While I dont have a particular love for the Smash ability or anything, I do have an undying love for the Flagship games (At least Squeak Squad. Its been years and years since Ive played Amazing Mirror so Ive got to replay that at some point.), so I thought Id pay tribute here.

Mass Attack could be considered a spiritual successor to the Flagship games due to some reappearances of characters as well as the return of treasure chests, this time containing medals. Ive been replaying it as of the time Im making this post, and the game is a lot worse than I remember(aside from the extras which are still great). Complaints I have with the game include camera issues, the rainbow medals being required to beat the game, overly long stages, too many stages in a level on top of THAT, taking no damage in every stage being required to 100% complete the game, unskippable cutscenes, tedious mid-bosses in half the stages, and controlling 10 Kirbys being so frustrating that I intentionally try to kill my Kirbys so that I have LESS to control and get stressed out over, which likely wasnt the developers intention. Theres some positives here, such as the art style, incredible soundtrack by the composer of MOTHER 3, the extras, and the Dedede Resort attractions, but the cons sadly outweigh the pros here, particularly in the gameplay department, and I just cant get myself to like the game. Oh well, theres still Amazing Mirror and Squeak Squad.

Oh, and now we have only 6 abilities. And 4 of those are from Super Star. You guys really like Super Star. No surprise there. It is the most popular Kirby game after all.

Round 51 thread will be posted shortly.)
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