LogFAQs > #961865253

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TopicWould anyone be interested in setting up some multiplayer randomizers?
Sheep007
01/18/22 6:55:14 PM
#171:


Reg posted...
Honestly, Sheep, it seems to me that the best way to play OoT here is to do it on a shorter set of settings. Something like 5 Dungeon, maybe?

Just need to do a lot of experimenting to see what works and what doesn't. Adding more players would necessarily slow things down for everybody based on availability, so playing a longer mode/game theoretically wouldn't matter as much, I think. For example, I know the Archipelago discord is in the middle of a 400-world async right now (With some people playing multiple worlds), and in that you can probably play whatever you want without holding anybody back as long as you're willing to dedicate an hour or so a day to it.
Yeah OoT definitely needs to be shortened or changed in some way to be viable with smaller games (I feel like it may be similar for Lolo's game, because I noticed both of us taking up the majority of item slots and very often with stuff that was junk on my end or which the game told me was not important for Lolo). I've played almost nothing from this list aside from aLttP so I wasn't really sure on the length of others, but I'd probably be needing two-three hours a day to keep up with everyone else. I'll leave it here I think, because I am ridiculously rusty and don't feel like grinding it out. I'd like to get into aLttP multis when I have a bit more free time though, so it's taught me a bit about what to expect!

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