LogFAQs > #961776775

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, Database 10 ( 02.17.2022-12-01-2022 ), DB11, DB12, Clear
Topic List
Page List: 1
TopicWould anyone be interested in setting up some multiplayer randomizers?
Robazoid
01/15/22 7:47:17 PM
#26:


Well we have at least a few people who seem interested, so let's give it a shot! I'm sure there will be some hurdles along the way, but I'll enable manual forfeiting so if something goes wrong or you decide you don't want to play anymore you'll be able to give up and send all your game's items to other people. With that in mind, please follow the steps below if you are interested.

1. Choose your game
Bear in mind that your game will be randomized, so you'll be playing in potentially difficult conditions. Also consider what randomization means for your game. For example, in Minecraft, progression is tied to the in-game achievements and you won't even be able to craft a stone pickaxe until you either find or get sent progressive tools 1. Your goal is to beat the Ender Dragon, too, which is why I'm not choosing Minecraft despite how much I love it, hunting achievements and slaying the Ender Dragon isn't my ideal way of playing it. For something like Slay the Spire, you won't get card rewards after battles or items from bosses or chests, those things will get found by others and sent to you. Again, we'll allow forfeiting so there's no danger if you wind up not liking this and want to quit, I just want to make sure people go in with the right mindset.

2. Figure out how to set up your game
I think we're deep enough into the topic that I'm willing to risk linking the website.

https://archipelago.gg/tutorial/

Each game has a different setup, and unless you're playing Subnautica I likely won't be able to help you figure it out. If there's anything you have trouble with, I suggest going to their discord server and asking the nice people there.

3. Let me know if you want any changes to your game's default settings
https://archipelago.gg/games

Each game has a link to a settings page where there might be a few options or a lot of options depending on the game. I think it'll be easiest if I generate the yamls (files with game-specific settings) myself rather than everyone doing their own and sending them to me somehow. For this first test run especially I think we should stick as close to the defaults as possible, but if you see anything important to you that you want to change, let me know.

Optional: You can also use that page to generate your own yaml, which you can then upload in the Start Playing page of the website and generate your own single-player randomized game. This is for anyone who wants to confirm their setup works, if you're able to connect to your own game you'll have no trouble connecting to ours. However, no one should feel the need to do this, we can just make our multiworld and hopefully figure out any problems that arise.

4. Once enough people have informed me that they've figured out their games and any changes to their settings, I can create the necessary yamls, generate a multiworld, and then provide a room link, which will have download files for certain games or a server number for other games to connect to.

---
**R.O.B.A.Z.O.I.D**
... Copied to Clipboard!
Topic List
Page List: 1