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TopicWould anyone be interested in setting up some multiplayer randomizers?
Robazoid
01/15/22 12:38:51 AM
#8:


Now that I'm at a real keyboard I guess I can explain a bit more about how this works (though, again, google 'archipelago randomizer', it has more info). Basically you'd need to install the Archipelago client, and there are different steps to doing that depending on what games you want to set it up for. There's a page for each game on the website that explains how to set up that specific game. Then there's a settings page for each game where you select the kind of randomizer you want (for Super Metroid, for example, you can set your starting location to the Landing Site so you don't need to waste time on Ceres, along with dozens of other options I don't fully understand). This settings page gets you something called a yaml, which is basically a file with your specified game setup. On the Archipelago website, you upload a bunch of these yaml files for however many people/games you have participating, and then it randomizes everything. Some players will then need to download rom files for their games while others just need to log into the client in their games. In Subnautica, for example, I just need to put in the archipelago server number and my player name and then I'm connected.

Tom Bombadil posted...
wait so is it like one game per player? Like I'd be Slay the Spire and not play Subnautica?

You can have more than one but then you need to swap between them and if you need to keep going back and forth getting items for yourself it might get annoying. In the 400-world one I'm participating in a lot of people have more than one slot but the odds of you having anything significant for your other slots is pretty slim.

The Mana Sword posted...
400 world? That seems like it would have taken forever to generate, and likely result in a ton of BK mode situations.

Yeah, no idea how long it took them to generate it or what kind of logic Archipelago uses to prevent runs from getting stuck, but I've played several multiworlds with my friends with up to five games and we haven't run into an unwinnable situation yet. In the 400 world one I've been waiting a few days now for an item I need in Subnautica so it's definitely slow going, though.

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