LogFAQs > #961731860

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TopicATTN: Monster Hunter people
DragonClaw01
01/13/22 11:35:22 PM
#43:


I mean on paper, underwater combat sounds cool. Like, you beat the holy heck out of some monster so it jumps into the ocean & you jump after it to take the fight to it, but in practice your character feels like he is swimming & fighting in molasses, while the monsters are flipper on crack swimming all around all over the place. I mean having to chase monsters around everywhere is a classic monster hunter complaint, but the underwater segments are like this, but to a thousand. it feels like you have to wait for the monsters to complete thier three thousand laps around the pond before they allow you to get a couple of slow hits on them. It's a major drag.

Now mounting, while not being as flashy of a gimmick, added a lot more to the game, since it felt far more tactical using the terrain to your advantage & it did balance things out for the various weapons, since dual blades & the sword didn't have too many great ways to break monster parts on large monsters before, but via strategic use of mounting, traps, tripping, ect, you could bring the monster down to you and break parts easy. Overall, while not a flashy change, the change had a positive impact on the gameplay.


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