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TopicMagic the Gathering: Adventures in the Forgotten Realms
Colegreen_c12
10/23/21 9:05:05 AM
#464:


I don't have time to respond to wvery point atm so I'll give the basic gist.

I think stuff like hearthstone and shadow verse one mana a turn is the way to go. The places they fall flat are
-lack of interaction on opponents turn
-Class based system limits deck creativity

So my basic idea was:
-one colorless mana crystal a turn
-you can use cards to dye those crystals a color.
-mtgs system of instants/attack and defense

Some cards would be specialized for dying crystals and really cheap but any card can dye a crystal to one of its colors for x mana (prob 3 or 4).

I can go more in detail later if people are curious but I think this takes a lot of the best aspects of other games

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DPOblivion beat us all.
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