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Topic | Magic the Gathering: Adventures in the Forgotten Realms |
Colegreen_c12 10/23/21 9:05:05 AM #464: | I don't have time to respond to wvery point atm so I'll give the basic gist. I think stuff like hearthstone and shadow verse one mana a turn is the way to go. The places they fall flat are -lack of interaction on opponents turn -Class based system limits deck creativity So my basic idea was: -one colorless mana crystal a turn -you can use cards to dye those crystals a color. -mtgs system of instants/attack and defense Some cards would be specialized for dying crystals and really cheap but any card can dye a crystal to one of its colors for x mana (prob 3 or 4). I can go more in detail later if people are curious but I think this takes a lot of the best aspects of other games --- DPOblivion beat us all. ... Copied to Clipboard! |
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