Board 8 > Magic the Gathering: Adventures in the Forgotten Realms

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BlackDra90n
06/24/21 8:52:19 AM
#1:


I think spoilers start today?

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masterplum
06/24/21 9:02:21 AM
#2:


Yep

Excited to see what the dungeon is

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redrocket
06/24/21 9:12:13 AM
#3:


Tag

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The Mana Sword
06/24/21 9:39:55 AM
#4:


Not really super into this set thematically, but I can't resist the allure of spoiler season.

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The Mana Sword
06/24/21 10:15:27 AM
#5:


So dungeons are basically contraptions.

https://i.redd.it/eo7pl5tu08771.png

Basically you have access to all three of these at any point during any game. If a card tells you to venture into a dungeon, you advance one room through whichever one you want. Once you complete a dungeon you can start a new one (or do the same one again).

It's essentially free value, so if any of the cards that venture are good enough, these will be played quite a bit.

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Peace___Frog
06/24/21 10:26:32 AM
#6:


The Mana Sword posted...
Not really super into this set thematically, but I can't resist the allure of spoiler season.
Same

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masterplum
06/24/21 10:39:17 AM
#7:


"I venture into the Obuilette" - No player ever

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TotallyNotMI
06/24/21 11:03:06 AM
#8:


I kind of like the dungeon mechanic but there only being three seems like it won't be enough to make an impact.

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redrocket
06/24/21 11:30:57 AM
#9:


Ampersands

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BlackDra90n
06/24/21 11:50:58 AM
#10:


Can you go into the same dungeon more than once? Or is it a one and done kinda thing?

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ChaosTonyV4
06/24/21 11:57:51 AM
#11:


So theyre like super sagas?

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The Mana Sword
06/24/21 11:58:36 AM
#12:


BlackDra90n posted...
Can you go into the same dungeon more than once? Or is it a one and done kinda thing?

Yes, once you clear a dungeon, you can replay the same one again if you'd like.

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ViolentAbacus
06/24/21 12:09:55 PM
#13:


I always wanted to try out Magic, just never had people to play with. May hop in with this set finally.

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BlackDra90n
06/24/21 12:11:59 PM
#14:


ChaosTonyV4 posted...
So theyre like super sagas?

Megasagas.

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pyresword
06/24/21 12:14:36 PM
#15:


Praying these dungeon mechanics aren't constructed playable so I never have to deal with them.

They don't seem to be so far, at least.
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Peace___Frog
06/24/21 12:16:59 PM
#16:


I think having more than three dungeons to pick from could be really strong because you get to pick which one you select. Lessons were mana inefficient but still ridiculously strong in limited because of the flexibility of the sideboard tutor. Having only three might lead to same-ness, though.

They don't automatically advance and it sounds like there's no way for your opponent to interact? So yeah, definitely super sagas.

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pyresword
06/24/21 12:30:17 PM
#17:


It certainly has the potential to be broken but right now I think the effects and enablers are too weak. Like a 3/3 Vigilance creature for 3 mana isn't playable in any (constructed) format even if you tack on "Scry 1 when it enters and make a Treasure when it attacks". Just playing the enablers doesn't really become worth it until like the final portions of the dungeon.

Though actually I do notice Nadaar is a non-human, which means maybe it can slot into Boros Winota? I kind of doubt it but it at least seems within the realm of possibility.

Edit: I should also say I don't know anything about Commander, which is a format I wouldn't touch with a 10 foot pole
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ChaosTonyV4
06/24/21 12:35:33 PM
#18:


I just dont see why anyone would ever choose the Tomb of Annihilation?

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pyresword
06/24/21 12:45:05 PM
#19:


I think there's a lot of synergies for sacrifice type decks that could make that one appealing. Like you could easily imagine a deck like Witherbloom magecraft or Rakdos where the left-side effects are much worse for your opponent than for you because you've got graveyard synergies or whatever. And then in theory you're getting a 4/4 token out of the deal as well. Or you can just go the right-side and do something like discard a Kroxa and sac an Eyetwitch, which doesn't really hurt you at all and then you can "turbo" out the 4/4 token. (Turbo in quotes because uh...this is still going to be absurdly slow at least with the tools we've seen so far)

Without synergies like that I think it's pretty bad even compared to the others though yeah.
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The Mana Sword
06/24/21 12:46:07 PM
#20:


ChaosTonyV4 posted...
I just dont see why anyone would ever choose the Tomb of Annihilation?

Seems fine enough in an aggro deck that's super low to the ground. Can't imagine ever taking the Oubliette path, though.

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masterplum
06/24/21 1:22:19 PM
#21:


I think the benefit of the tomb of annihilation is it's super short so if your deck has a ton of cards that depend on you finishing the dungeon you get through it quicker.

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redrocket
06/24/21 1:37:18 PM
#22:


Only MEN need apply for admittance to the Oubliette.

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redrocket
06/24/21 2:39:38 PM
#23:


The Oubliette will be dope AF in commander, actually.

I venture into the Oubliette. I discard a dodecapod and sacrifice a solemn simulacrum, rukh egg, and dunes of the dead.

Your move, creep.

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banananor
06/24/21 3:14:07 PM
#24:


I gave issues with parts of dungeon implementation- they're not explicitly labeled as dungeons anywhere, they don't have a set symbol, they're actual cards and not tokens

But overall i like the net effect- giving semi random, semi controllable cantrip type effects to otherwise boring creatures

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banananor
06/24/21 3:16:06 PM
#25:


I'm actually kind of interested how they interact with the stack

Whether choosing/ targeting a room to enter goes on the stack, whether the effects can be responded to before or after the choice is made, etc etc

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The Mana Sword
06/24/21 3:26:12 PM
#26:


I'd wager that after a venture trigger resolves, you choose a room and move into it as part of the resolution. Then the ability of that room triggers and you can respond to that.

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UltimaterializerX
06/24/21 4:57:12 PM
#27:


Man. Those dungeons seem awful.

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TomNook
06/24/21 5:05:39 PM
#28:


So there's obviously going to be a card that just says you win the game if you've completed 3 dungeons with different names, right? Unless they are going to have some cards that are really move them along quickly. But the rare and mythic revealed don't sound too promising.

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HeroDelTiempo17
06/24/21 5:44:24 PM
#29:


The rare legendary 3-drop definitely looks good to me for a white weenies deck, just not strong enough to carry the archetype by itself.

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ChichiriMuyo
06/25/21 12:51:30 AM
#30:


I want to see more cards to really judge Venture, but consider this: T3 Cloister Gargoyle - Scry 1 from Mine, T4 Cloister Gargoyle - Treasure Token, T5 Yorion - Drain opponents 1 + draw a card + turn your gargoyles (including future ones) into 3/4 fliers. Great? No, but we have ~250 more cards to see to figure out if there's even better.

That Evolving Wilds is far less of an eyesore than the Den was. I still don't think I'd want to play that art style in my deck, but apparently anything is better than that shade of red.


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UltimaterializerX
06/26/21 12:55:22 AM
#31:


Drafted Orzhov Reanimator tonight, including a Cookbook, 3 Starfish, and 3 Late to Dinner. Usually I just brought back a bunch of Soul of Migration, Timeless Dragon, or Tizerus Charger, but in one game I brought back Piru three times. Gainin 91 life in limited in one shot while blowing up the board is pretty funny.

Dunno what it is, but decks using the graveyard are the most fun in the game for me.

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BlackDra90n
06/29/21 10:11:12 AM
#32:


A bunch of new spoilers today.

http://www.mythicspoiler.com/newspoilers.html

Xanathar looks fun and Minion of the Mighty looks pretty awesome too.

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ChichiriMuyo
06/29/21 10:25:29 AM
#33:


Xanathar might be fun, or it might make somebody's day the worst ever as they get targeted repeatedly.

Sphere of Annihilation is a card to look out for.

Minion of the Mighty is not how I wanted Kobolds to return to MTG. Not at all. That's not even flavorfully relevant to Kobolds in D&D pre 5th edition, let alone MTG Kobolds. Hell, can 5e Kobolds even do something like that? Way to shit on one of my pet creature types wotc.

Now that I'm seeing them form a cycle, the new man-lands look awful.

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pyresword
06/29/21 10:30:26 AM
#34:


Reddit telling me there's now (technically) a turn 2 kill in standard where turn 1 you play Minion of the Mighty, then turn 2 play two Infuriates and use the Minion to cheat into play Terror of Mount Velus.

It requires you to have a pretty specific opening hand (2 untapped red sources + 2 Infuriates + a copy of the Minion and the Dragon), but it does exist.
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masterplum
06/29/21 10:39:34 AM
#35:


pyresword posted...
Reddit telling me there's now (technically) a turn 2 kill in standard where turn 1 you play Minion of the Mighty, then turn 2 play two Infuriates and use the Minion to cheat into play Terror of Mount Velus.

It requires you to have a pretty specific opening hand (2 untapped red sources + 2 Infuriates + a copy of the Minion and the Dragon), but it does exist.
This is less consistent than standard tibalts trickery and that deck was awful.

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ChaosTonyV4
06/29/21 12:23:40 PM
#36:


pyresword posted...
Reddit telling me there's now (technically) a turn 2 kill in standard where turn 1 you play Minion of the Mighty, then turn 2 play two Infuriates and use the Minion to cheat into play Terror of Mount Velus.

It requires you to have a pretty specific opening hand (2 untapped red sources + 2 Infuriates + a copy of the Minion and the Dragon), but it does exist.

I will 100% get got by this

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masterplum
06/30/21 6:53:48 AM
#37:


Like, I understand this is replacing a core set, but releasing this right after MH2 feels like a terrible idea. They usually front load spoilers but there hasnt been a single card spoiled I am remotely interested in playing yet as they all feel fairly weak and uninteresting.

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ChichiriMuyo
06/30/21 8:32:57 AM
#38:


masterplum posted...
Like, I understand this is replacing a core set, but releasing this right after MH2 feels like a terrible idea. They usually front load spoilers but there hasnt been a single card spoiled I am remotely interested in playing yet as they all feel fairly weak and uninteresting.
I don't think that's the fault of MH2. There also wasn't a lot to be hyped about from Strixhaven either. Strix did end up providing more worthwhile cards than it seemed like at first, and I'm sure this set will too, but Eldraine (and to some extent Ikoria) overshadows pretty much everything else in standard.

Rogues does get a pretty good card in Krydle, though. Yay... rogues...

So far I'd say Krydle, Wish, Zariel, Dueling Rapier, Gelatinous Cube, Treasure Chest, Circle of Dreams Druid, Xanathar, Sphere of Annihilation, Power Word Kill, and Portable Hole should be Standard playable to some degree.

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pyresword
06/30/21 9:26:30 AM
#39:


I don't think the current rogue lists will use Krydle. The mill effect is too weak and too slow. It might be possible to use in the more midrange creature oriented rogue lists where the 2nd effect pairs also well with Zareth San, but I'm not sure about that either. Rogues are already hard to block anyways so like the ability use 2 mana and prevent my opponent from blocking doesn't sound that appealling.
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Peace___Frog
06/30/21 9:27:51 AM
#40:


Maybe it's because I've played very little standard in 2021, but the format has been pretty uninteresting to me. When I do play I see yorion/ugin/emergent or dimir rogues of some flavor... limited for kaldheim and strixhaven were both great though, so I'm not complaining much.

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The Mana Sword
06/30/21 9:28:50 AM
#41:


Standard has been garbage for nearly two years at this point.

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masterplum
06/30/21 9:39:29 AM
#42:


Strixhaven didnt have much, but it did have a few cards

I just realized expressive iteration is a $7 card. Thats insane.

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masterplum
06/30/21 12:55:31 PM
#43:


You know the game where you take a pushed card like oko or questing beast and see how many knobs you could turn making it weaker while still having it be insane?

I feel we could play the same game in reverse with Dungeon Descent. Holy crap that card is terrible

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masterplum
06/30/21 12:58:50 PM
#44:


Like for nothing other than a fun thought experiment, Im trying to decide if

Land - Comes into play untapped taps for colorless

4, tap, tap any untapped creature at instant speed: Venture

would see any constricted play whatsoever. I think it still wouldnt!

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The Mana Sword
06/30/21 12:59:26 PM
#45:


Why in the world did that need to come into play tapped lol

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HeroDelTiempo17
06/30/21 1:02:46 PM
#46:


Dungeon/venture strikes me as a mechanic they knew could be busted and so intentionally watered it down. Which is, you know, a power level decrease people have been screaming about for two years.

There's still some individually strong-looking cards so there's a possibility it hits a critical mass for constructed but I dunno.

Still looks fun in limited so I don't really care!

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masterplum
06/30/21 1:04:28 PM
#47:


Yeah, this is going to be a set where I'm happy for arena, because I think it could still be fun to draft, but I don't think I want to draft it in paper with how garbage the price of these cards is going to be

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masterplum
06/30/21 1:05:08 PM
#48:


Oh, they would have been finalizing this set right after eldraine released weren't they?

This makes so much more sense now

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redrocket
06/30/21 1:08:23 PM
#49:


Worst land since Sorrows Path

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HeroDelTiempo17
06/30/21 1:11:12 PM
#50:


From a development perspective I also have to wonder if the team was getting burned out on wild shit after designing tons of nonsense basically non-stop since Ikoria (excepting the core set). Perhaps I'm speaking too soon but I gotta assume the last three sets + MH2 exhausted a lot of weird bullshit design space and I can't really see two Innistrad return sets getting too insane.

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