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TopicMagic the Gathering: Adventures in the Forgotten Realms
pyresword
10/23/21 8:52:59 AM
#461:


What the games I referred to above do (or did...) is basically that every card in the game can be played as a land, as if it were an MDFC with a land on the back side. It prevents the issue of not drawing lands entirely and also leads to some pretty interesting decisions you have to make in the early turns of the game which are often boring in MTG. There's still a reasonable amount of variance in terms of what cards you draw and whether you get a good curve. (Also another mechanic specific to those games adds quite a bit which probably isn't worth getting into)

I think there's an MTG variant with this rule which I don't really like, but it felt better in Duelmasters and Kaijudo because the games were designed with this in mind.
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