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TopicMagic the Gathering: Adventures in the Forgotten Realms
banananor
10/23/21 5:21:49 AM
#460:


Colegreen_c12 posted...
I have honestly been considering making a poc card game in unity that is similar to magic with a different mana system.

But I'm lazy
many smart people have attempted this!

if you're going to try to make "mtg without mana screw/flood" you're going to need to add randomness elsewhere. randomness is important to make the game feel different each time you play and to prevent the better player from winning 100% of the time. those things are required to reach that mysterious "fun" that keeps players coming back

but maybe mtg's randomness is a little too high. i'd be super interested to hear what you're thinking about. FFTCG lets you discard a card at any time to generate 2 mana, for example

i just think mtg's mana system allows mtg cards themselves to be super satisfying without being completely broken, and prevents formats from being quickly and perfectly solved into rock-paper-scissors

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You did indeed stab me in the back. However, you are only level one, whilst I am level 50. That means I should remain uninjured.
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