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TopicActraiser was pretty good
Sahuagin
09/25/21 10:17:58 PM
#26:


SomeUsername529 posted...
slow and steady increase of capacity and the eventual total maximizing of everything
that definitely describes Factorio, and I would expect that its "slow and steady increase of capacity" and "eventual maximizing of everything" are on a scale that you've never seen before

one thing to note would be: it's a thinking game. you can only progress through fairly intense problem solving. you're not really *forced* to progress though, and you can relax much of the time (generally, if you do nothing, then nothing happens*), but to continue moving forward requires pretty deep planning and execution (though the game teaches you step by step, and it starts out simple and gets very complex by the end).

(* I'm trying to word that in a way that doesn't sound misleading. the game is about automation, so that's actually completely wrong: the game *is* about doing nothing while everything happens, once you've set it up that way. what I mean is that the conflict that occurs is for the most part always a result of your actions. you're only attacked by angering the enemies; if you don't actually progress, then neither do they (though they do a little)).

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