Poll of the Day > Actraiser was pretty good

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Lokarin
09/23/21 7:13:55 PM
#1:


https://store.steampowered.com/app/1393370/Actraiser_Renaissance/

I wonder if this means... we'll get the rest of the Quintet Quintology

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Nichtcrawler X
09/23/21 7:19:50 PM
#2:


Lokarin posted...


I wonder if this means... we'll get the rest of the Quintet Quintology

I am only aware of the Soul Blazer Trilogy.

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Lokarin
09/23/21 7:24:03 PM
#3:


Nichtcrawler X posted...
I am only aware of the Soul Blazer Trilogy.

Add on Actraiser and Robotrek

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Entity13
09/23/21 7:40:19 PM
#4:


Imagine a future, or alternate present, in which the US gets to play a translated Terranigma, legally.

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Sahuagin
09/23/21 7:54:12 PM
#5:


hmmm thanks for making me aware of that

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Nichtcrawler X
09/23/21 8:44:46 PM
#6:


Lokarin posted...
Add on Actraiser and Robotrek

What about ActRaiser 2?

Edit: actually, why? Soul Blazer, Illusion of Gaia and Terranigma are similar in gameplay, hence the pseudo-trilogy moniker. What brings in ActRaiser and Robotrek (seemingly a FF clone?)

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Lokarin
09/23/21 8:45:30 PM
#7:


Nichtcrawler X posted...
What about ActRaiser 2?

It's ok, but like... ehhhh

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Sahuagin
09/23/21 8:52:15 PM
#8:


I don't know about Actraiser 2, Terranigma, or Robotrek (my brother has it but never seen it even though I was in possession of it for ~5 years) but IIRC Actraiser 1 does have similar theming as Soul Blazer and Illusion of Gaia (same sounds, graphic style, etc.)

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Zareth
09/23/21 8:53:10 PM
#9:


Act Raiser 2, "Let's get rid of the sim element that made it unique, also let's make the stages bullshit hard"

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Entity13
09/23/21 10:02:00 PM
#10:


Soul Blazer/Blader was almost an Actraiser 2, but with some reasonable changes. Less changes than FF or LoZ saw from their second games. Illusion of Time/Gaia and Terranigma, if anything, carried more changes from SoBl than SoBl did from Actraiser. *shrugs*

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adjl
09/23/21 10:38:24 PM
#11:


I really need to play Actraiser. I grabbed it off of the Wii eshop before it shut down, but I haven't gotten around to actually playing it yet.

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Jen0125
09/24/21 12:53:07 AM
#12:


Actraiser was my dad's favorite game when I was growing up.

I used to watch him play it all the time.

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Lokarin
09/24/21 12:53:46 AM
#13:


Jen0125 posted...
Actraiser was my dad's favorite game when I was growing up.

I used to watch him play it all the time.

awww, that's so wholesome

my dad's was Galaga

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Zareth
09/24/21 1:10:33 AM
#14:


My dad never really played games until Oblivion came out. He mostly plays Minecraft now.

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Lokarin
09/24/21 2:51:45 AM
#15:


Zareth posted...
My dad never really played games until Oblivion came out. He mostly plays Minecraft now.

my dad was a big Arcade guy, but he never played consoles at all

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ParanoidObsessive
09/24/21 3:06:00 AM
#16:


I liked the idea of building up settlements in ActRaiser, but I don't really think it ever really worked for me overall the way it was presented. I wound up liking the base-building mechanics in Suikoden way more.
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Lokarin
09/24/21 3:41:57 AM
#17:


ParanoidObsessive posted...
I liked the idea of building up settlements in ActRaiser, but I don't really think it ever really worked for me overall the way it was presented. I wound up liking the base-building mechanics in Suikoden way more.

I haven't played Suikoden 1 (I presume) so I'm interested in your further opinions on Actraiser since I also really liked the settlement aspect

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SomeUsername529
09/24/21 5:56:53 AM
#18:


ActRaiser rules but its quite primitive. I wouldn't be at all surprised if it could run as-is on the NES or just with slight downgrades to the sound or something minor.

I've always been fond of base building mechanics. Its the entire reason I finished Ni no Kuni II despite the entire game (even the base building) being mediocre. I also really enjoyed that aspect of Suikoden (although II and V were the only great ones).
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adjl
09/24/21 11:48:11 AM
#19:


SomeUsername529 posted...
I've always been fond of base building mechanics. Its the entire reason I finished Ni no Kuni II despite the entire game (even the base building) being mediocre. I also really enjoyed that aspect of Suikoden (although II and V were the only great ones).

Have you played Factorio?

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Sahuagin
09/24/21 10:26:19 PM
#20:


IIRC Dark Cloud was a pretty good game for having both city-building and adventuring although I can't remember how they related to each other

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Zareth
09/24/21 11:02:41 PM
#21:


SomeUsername529 posted...
I wouldn't be at all surprised if it could run as-is on the NES or just with slight downgrades to the sound or something minor.
I mean the game came out a couple weeks after the launch of the SFC

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Zareth
09/24/21 11:03:31 PM
#22:


Sahuagin posted...
IIRC Dark Cloud was a pretty good game for having both city-building and adventuring although I can't remember how they related to each other
While dungeon crawling you could find buildings and citizens to place in the city, and building the city to the citizens recommendations earned you upgrades for dungeon crawling

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SomeUsername529
09/24/21 11:27:07 PM
#23:


adjl posted...
Have you played Factorio?
I guess "base building" has a couple of interpretations. That sort of free-form settlement making (as well as the kind in RTS games) is less fun for me. I specifically enjoy the slow and steady increase of capacity and the eventual total maximizing of everything. Its why I used to also get super into tower defense and things like Cookie Clicker.
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Lokarin
09/24/21 11:57:48 PM
#24:


I like how the township building in Actraiser was "mostly" automated... it gave a sense that your people were doing peopley things and you were only guiding them. It was more like SimCity

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adjl
09/25/21 12:35:35 PM
#25:


SomeUsername529 posted...
I guess "base building" has a couple of interpretations. That sort of free-form settlement making (as well as the kind in RTS games) is less fun for me. I specifically enjoy the slow and steady increase of capacity and the eventual total maximizing of everything. Its why I used to also get super into tower defense and things like Cookie Clicker.

You might actually like Factorio, then. It is definitely more on the RTS side of base building in terms of how free-form it is, but everything boils down to gradually increasing and optimizing your production in a manner not entirely unlike idle games (but with more actual gameplay involved), generally without the kind of time pressure you see in RTS games (unless you deliberately make the enemies more threatening). If you prefer a less sandboxy experience, then it might not be for you, but I personally feel it's one of the best examples of the genre I've ever played (and one of my favourite games ever, full stop), so I try to recommend it whenever it seems like it might be appropriate to do so.

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Sahuagin
09/25/21 10:17:58 PM
#26:


SomeUsername529 posted...
slow and steady increase of capacity and the eventual total maximizing of everything
that definitely describes Factorio, and I would expect that its "slow and steady increase of capacity" and "eventual maximizing of everything" are on a scale that you've never seen before

one thing to note would be: it's a thinking game. you can only progress through fairly intense problem solving. you're not really *forced* to progress though, and you can relax much of the time (generally, if you do nothing, then nothing happens*), but to continue moving forward requires pretty deep planning and execution (though the game teaches you step by step, and it starts out simple and gets very complex by the end).

(* I'm trying to word that in a way that doesn't sound misleading. the game is about automation, so that's actually completely wrong: the game *is* about doing nothing while everything happens, once you've set it up that way. what I mean is that the conflict that occurs is for the most part always a result of your actions. you're only attacked by angering the enemies; if you don't actually progress, then neither do they (though they do a little)).

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Firewood18
09/26/21 12:27:07 AM
#27:


I remember playing Actraiser and Dune around the same time and loving both games back in 1994.

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adjl
09/26/21 12:24:29 PM
#28:


Sahuagin posted...
you're only attacked by angering the enemies; if you don't actually progress, then neither do they (though they do a little)).

And even then, if you find the enemies are providing too much pressure, you can fine-tune that to an incredible degree, or even outright turn them off if you want (which is actually recommended for the really big megabases because those turn into a matter of squeezing every drop of performance you can out of your computer, and enemies and the pollution mechanic interfere with that).

Mostly, I just really love Factorio and will happily shill for it every chance I get.

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